RPG Interviews
Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.
interview by Josh Torres on 06 September, 2026
We speak with the Founder & CEO of the indie development studio Fahrenheit 213 about their newest projects, the importance of working closely with the community for feedback, and how their games catered to Japanese audiences have found global attention, instead.
interview by Josh Torres on 05 September, 2026
Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.
interview by Mikhail Madnani on 05 September, 2026
We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.
interview by Hayes Madsen on 04 September, 2026
Ahead of the new Trails from Zero and Trails to Azure Switch 2 and PS5 ports, we had a chance to catch up with PH3's Durante to discuss the ports, go into the weeds, mouse controls, and much more.
interview by Mikhail Madnani on 03 September, 2026
Producer Shinnosuke Hirasawa and Director Yasutaka Onaga spoke with us about the debut project from Studio Prisma that brings the world of Another Eden as an offline premium game.
interview by Josh Torres on 02 September, 2026
We chat with SNEG co-founder Artem Shchuiko about game preservation, Dungeons & Dragons Classics, Warhammer, Pool of Radiance, consoles, handhelds, coffee, and much more.
interview by Mikhail Madnani on 25 August, 2026
We chat with Lies of P Game Director Jiwon Choi about the recent port, working with Nintendo, the Switch 2 hardware, the possibility of cross save, the next game, coffee, and more.
interview by Mikhail Madnani on 21 August, 2026
Ahead of the DLC release of Nioh 3: Hell Rising, we had a chance to talk to Team Ninja project manager Kohei Shibata, director Masaki Fujita, and level design Lead Atsushi Takahashi.
interview by Adam Vitale on 18 August, 2026
We chat with Michael-Christopher Koji Fox about localizing Final Fantasy XIV, LOGOS, FF16 books, joining Square Enix, Shantotto, coffee, and more.
interview by Mikhail Madnani on 17 August, 2026
Just ahead of the game's launch, we talk to the producer and director of Onimusha: Way of the Sword, learning about its combat design, historical focus, how Genma are designed, and more.
interview by Hayes Madsen on 06 August, 2026
During Anime Expo 2026, we had the chance to sit down and discuss with the team about some of the changes being made for Danganronpa 2x2
interview by James Galizio on 05 August, 2026
We chat with Owlcat Games' Head of Publishing Andrey Tsvetkov about Rogue Trader's Switch 2 launch, making things right, optimization, the possibility of Pathfinder ports, free DLC, coffee, and much more.
interview by Mikhail Madnani on 05 August, 2026
We chat with CDPR's Associate Game Director Paweł Sasko about Cyberpunk 2077's launch, looking back at the support, Edgerunners, Wuthering Waves, quest design, characters, and much more.
interview by Mikhail Madnani on 31 July, 2026
We reflect on one year of Cyberpunk 2077 ports and updates with CDPR's Senior Release Manager Artur Kepen covering cross save, the Switch 2 physical release, Mac version, PS5 Pro support, and more.
interview by Mikhail Madnani on 27 July, 2026
We chat with Japanese developer and publisher Sting about its self-publishing efforts, challenges, PC ports, the importance of Steam, the possibility of localizing Baroque Syndrome, Switch physical releases, coffee, and more.
interview by Mikhail Madnani on 23 July, 2026
Earier this year, I had a chance to send over the team at GOG some questions about its preservation efforts, Final Fantasy, Resident Evil, Epic Megagames, One-Click MOD support, the Dreamlist, and much more.
interview by Mikhail Madnani on 15 July, 2026
We talk to the producer and director of Dragon's Dogma 2: Dark Arisen, digging into how this expansion will change the base game, why it takes place in the frozen North, and how the team is keeping the "spirit" of the game intact.
interview by Hayes Madsen on 13 July, 2026
We spoke to Emi Evans about Chaos Language, NieR, her early career, Etrian Odyssey, Chicory, Labyrinth of Galleria, Kaine, coffee, and more.
interview by Mikhail Madnani on 12 July, 2026
Ahead of its launch next week, we chat with the Disgaea Mayhem Development Team about the action RPG, influences, learnings from Disgaea 6 and 7, platform choices, Game-Key Cards, coffee, and more.
interview by Mikhail Madnani on 10 July, 2026
We chat with Yoshio Nishimura about Veritas Tales: Witch of the Dark Castle, working at Vanillaware, George Kamitani, Capcom, the pandemic, and much more.
interview by Mikhail Madnani on 09 July, 2026
As part of the ongoing Konami IP revival initiative, we had the chance to sit down and talk about the importance of Suikoden: The Anime to Konami
interview by James Galizio on 08 July, 2026
A behind the scenes look at Culdcept BEGINS, the latest entry in the legendary series.
interview by Junior Miyai on 27 June, 2026
At Summer Game Fest Play Days 2026, I had a chance to sit down with Obsidian to discuss the game's first year in Early Access, working with Eidos Montreal, updates, and more.
interview by Adam Vitale on 26 June, 2026
During Summer Game Fest, we had a chance to speak with Creative Director Gary Paitre about the newly announced VtM CRPG.
interview by Adam Vitale on 21 June, 2026