"Please, regardless of who ends up getting killed, don't send me hate mail" - Kazutaka Kodaka and Shohei Sakakibara on Danganronpa 2x2
During Anime Expo, we once again had the chance to sit down with Spike Chunsoft to talk about some of their upcoming releases; this year, as it so happened, coincided with a new set of info released for Danganronpa 2x2, and as such we had the chance to speak with the series' creator Kazutaka Kodaka, as well as producer at Spike Chunsoft Shohei Sakakibara. We had the opportunity to discuss what's new with the remake, what is unique to the additional scenario, and more.
[Editor's Note: This interview was conducted the day after Spike Chunsoft's Anime Expo panel]
Shohei Sakakibara: We announced the release timing of Early 2027 during the panel, and we really appreciate that the fans reacted quite positively - we felt really welcomed.
Kazutaka Kodaka: Like, man, look at all those fans!
Kodaka: I came to AX for the first time twelve years ago. Back then, Danganronpa was a super niche title, but by the time V3 had released 10 years ago there were so many more people who knew about and appreciated the series. I strongly believe it was the word of mouth from the fans that spread the word to new players; I appreciate those fans.
Kodaka: Starting with the very first Danganronpa, as we continued the series the scenario for each game continued to get longer. For 2x2, we kept writing and writing - and before we knew it, suddenly it was super long. The other thing is, all the cases and culprits are different from the original. So as we wrote the scenario, fitting it all in place just took longer.
Sakakibara: It was decided from the very beginning - from the planning stage - that there was going to be the better, revamped version of the original mode, and then on top of that have a different mode where everything was changed. Those were part of the talks, even way back then.
Kodaka: I want to make one thing clear; it doesn't matter if a character is popular or not, I will kill them off anyway. But, it's pretty natural that in the Slayhem mode, since the cases are going to be different, the events will be different, aspects of the characters that weren't seen in the original game might be more evident in Slayhem. All that to say - please, regardless of who ends up getting killed, don't send me hate mail.
Kodaka: We can't say too much about it, but in terms of "tricks" in the new cases - it's become more difficult. It is a brand new story, so there are a few things here and there that have been added; so please look forward to future announcements.
Sakakibara: Back in the original, in the PSP days, because of the hardware spec things like travelling around the Island it had to be presented as the sidescrolling perspective, and it was really hard to determine where you were. Now that we're working with much stronger hardware, we wanted to have a better presentation that would make sense to the players as well as being visually appealing.
Kodaka: The 2x2 Scenario Writer, Yoichiro Koizumi, he's been with the series for a while - working on the Danganronpa 3 anime series, Ultra Despair Girls, and V3. So I had no worries about having him depict the characters in 2x2. Likewise for the "tricks", there's another gentleman, Takekuni Kitayama, who's also been working on the series for a while and is working on the tricks for 2x2. So I didn't think there was anything to worry about.
Thanks again to Spike Chunsoft and both Kazutaka Kodaka and Shohei Sakakibara for facilitating this interview! Danganronpa 2x2 launches early next year for Switch 2, Switch, PS5, Xbox Series X|S, and PC (Steam, Epic Games Store). Stay tuned for our impressions in the months ahead.