Xbox Series S|X Game Interviews

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"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More
"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More

We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.

interview by Mikhail Madnani on 10 March, 2026

Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More
Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More

"When we consider new collection projects in the future, a Mega Man Legends collection would also be one of the possible candidates." - Mega Man Star Force Legacy Collection Producer.

interview by RPG Site Staff on 05 March, 2026

Towerborne Interview:  Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More
Towerborne Interview: Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More

Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.

interview by Hayes Madsen on 27 February, 2026

“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More
“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More

Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.

interview by Mikhail Madnani on 22 February, 2026

Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later

Gameplay Director Gabe Paramo answers questions about the Anniversary Update and reflects on Avowed.

interview by Adam Vitale on 19 February, 2026

"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise
"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise

We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara

interview by James Galizio on 12 February, 2026

"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more
"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more

We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.

interview by Mikhail Madnani on 09 February, 2026

"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more
"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more

We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.

interview by Mikhail Madnani on 05 February, 2026

Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More
Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More

To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.

interview by Mikhail Madnani on 02 February, 2026

"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic

RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.

interview by Adam Vitale on 23 January, 2026

"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more
"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more

We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.

interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025

"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more
"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more

We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.

interview by Mikhail Madnani on 15 December, 2025

Lords of the Fallen II Interview - CI Games discusses iterating and improving on a soulslike sequel
Lords of the Fallen II Interview - CI Games discusses iterating and improving on a soulslike sequel

RPG Site had a chance to sit with game director James Lowe to learn some insight about how the team at CI Games approached crafting a follow-up to Lords of the Fallen, including boss encounter design, game balancing, updates, and more.

interview by Adam Vitale on 14 December, 2025

"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more
"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more

We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.

interview by Mikhail Madnani on 08 December, 2025

The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more
The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more

Ahead of its full reveal today, we had a chance to chat with Zifei Wu, Creative Director and Founder of Pathea Games, about The God Slayer going over combat, inspirations, a potential Switch 2 port, coffee, and much more.

interview by Mikhail Madnani on 04 December, 2025

"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more
"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more

We had a chance to chat with Hayasaka Masaaki, Producer of Dragon Quest I & II HD-2D Remake about approaching remakes, new content, accessibility, his recommended play order, porting to multiple platforms, a potential Switch 2 physical trilogy release, coffee, and more.

interview by Mikhail Madnani on 06 November, 2025

On the anniversary of Metaphor: ReFantazio, the English Voice Cast Reminisce on the Journey to the Throne
On the anniversary of Metaphor: ReFantazio, the English Voice Cast Reminisce on the Journey to the Throne

We had the chance to sit down with Greg Chun, Caleb Yen and Alejandra Reynoso on the process of voicing Metaphor: ReFantazio

interview by James Galizio on 30 October, 2025

The Outer Worlds 2 Interview - talking role-playing and second chances with Obsidian's Brandon Adler and Matthew Singh
The Outer Worlds 2 Interview - talking role-playing and second chances with Obsidian's Brandon Adler and Matthew Singh

Ahead of the game's release, RPG Site had a chance to sit with game director Brandon Adler and design director Matthew Singh to learn some insight about how the team at Obsidian approached creating a sequel to The Outer Worlds.

interview by Adam Vitale on 22 October, 2025

"The time just felt right" - Ryozo Tsujimoto and Naoki Yoshida talk the Omega Planetes and Arkveld collabs
"The time just felt right" - Ryozo Tsujimoto and Naoki Yoshida talk the Omega Planetes and Arkveld collabs

During Tokyo Game Show 2025, we had the chance to talk with both dev teams about what went into deciding the characters for each half of the collaboration.

interview by James Galizio on 18 October, 2025

"Being able to bring the game to a much wider audience is a wonderful thing" — Naoki Hamaguchi talks FF7 Remake on Switch 2 and Xbox
"Being able to bring the game to a much wider audience is a wonderful thing" — Naoki Hamaguchi talks FF7 Remake on Switch 2 and Xbox

Following Square Enix confirming that the Final Fantasy VII remake series is fully multi-platform, we had a chance to talk to Naoki Hamaguchi about the upcoming Final Fantasy VII Remake Intergrade Switch 2 and Xbox version, amiibo, coffee, and much more.

interview by Mikhail Madnani on 25 September, 2025

Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last
Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last

The director of the triumphant return of Final Fantasy Tactics talks cuts and additions in this latest version.

interview by Alex Donaldson on 02 September, 2025

"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more
"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more

We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.

interview by Mikhail Madnani on 20 August, 2025

No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada
No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada

During Anime Expo 2025 we had the chance to sit down and speak with the game's director.

interview by James Galizio on 31 July, 2025

On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future
On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future

With the Fuga trilogy behind them, CyberConnect2 is already hard at work with what's next for the company - we sat down with Vice President Taichiro Miyazaki to learn more

interview by James Galizio on 16 July, 2025

At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future
At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future

We sat down with Yoshi-P during Anime Expo to discuss the team's efforts to better connect with the Final Fantasy XIV community

interview by James Galizio on 08 July, 2025

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