RPG Interviews

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Starbites found its desert sci-fi setting through a 2017 music video by Kenshi Yonezu and Hatsune Miku
Starbites found its desert sci-fi setting through a 2017 music video by Kenshi Yonezu and Hatsune Miku

We go hands-on with turn-based mech RPG Starbites at PAX West 2025 and sat down with studio Ikinagames founder Junho Bae to learn about the challenges surrounding its development, as well as some surprising inspirations.

interview by Josh Torres on 06 September, 2025

Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last
Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last

The director of the triumphant return of Final Fantasy Tactics talks cuts and additions in this latest version.

interview by Alex Donaldson on 02 September, 2025

Atelier Resleriana: The Red Alchemist & the White Guardian Interview – Gust on Expanding Resleriana's World and More
Atelier Resleriana: The Red Alchemist & the White Guardian Interview – Gust on Expanding Resleriana's World and More

Junzo Hosoi and Yasunori Sakuda discuss expanding Resleriana's world in Atelier Resleriana: The Red Alchemist & the White Guardian, potentially bringing back time limits, Switch 2 and Xbox port possibilities, and much more in an interview with RPG Site.

interview by Josh Torres and Mikhail Madnani on 29 August, 2025

"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more
"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more

We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.

interview by Mikhail Madnani on 20 August, 2025

No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada
No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada

During Anime Expo 2025 we had the chance to sit down and speak with the game's director.

interview by James Galizio on 31 July, 2025

As the Trails series' ending is now in sight, Nihon Falcom prepares to tackle the impossible
As the Trails series' ending is now in sight, Nihon Falcom prepares to tackle the impossible

We spoke with Nihon Falcom President Toshihiro Kondo about the development process of a series such as Trails, and what comes after

interview by James Galizio on 24 July, 2025

On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future
On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future

With the Fuga trilogy behind them, CyberConnect2 is already hard at work with what's next for the company - we sat down with Vice President Taichiro Miyazaki to learn more

interview by James Galizio on 16 July, 2025

At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future
At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future

We sat down with Yoshi-P during Anime Expo to discuss the team's efforts to better connect with the Final Fantasy XIV community

interview by James Galizio on 08 July, 2025

“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec
“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec

Obsidian's Brandon Adler is one of us - and he wants role-playing decision-making to matter again. He explains how in The Outer Worlds 2, consequences matter.

interview by Alex Donaldson on 21 June, 2025

The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%
The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%

We got a chance to speak directly with Producer Ryosuke Hara about Digimon Story: Time Stranger, and we've also included a bonus gallery with over 20 new screenshots!

interview by Josh Torres, Adam Vitale, and James Galizio on 18 June, 2025

Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii
Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii

We had a chance to speak with the legendary JRPG creator at Napoli Comicon to discuss his creative background, RPG narratives, and Dragon Quest's legacy.

interview by Blake Simons on 08 June, 2025

"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More
"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More

Ahead of the Switch 2 launching, we caught up with Marvelous USA's CEO Ken Berry on having a launch title for new hardware, Nintendo Switch 2 physical releases, and what to expect in the future.

interview by Mikhail Madnani on 27 May, 2025

"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More
"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More

We chat with Stephen Kick from Nightdive Studios ahead of System Shock 2: 25th Anniversary Remaster's release date to talk game preservation, coming full circle with System Shock 2, potential Switch 2 upgrades, DOOM RPG, and much more.

interview by Mikhail Madnani on 09 May, 2025

Clair Obscur: Expedition 33 Interview - Capturing the heart and soul of the Expedition through music
Clair Obscur: Expedition 33 Interview - Capturing the heart and soul of the Expedition through music

Clair Obscur: Expedition 33 has set the gaming world on fire, and we had a chance to speak with the game's composer, Lorien Testard, about what went into making its masterpiece soundtrack.

interview by Scott White on 07 May, 2025

Story of Seasons Grand Bazaar Interview - Talking Remastering a DS Classic with Hikaru Nakano
Story of Seasons Grand Bazaar Interview - Talking Remastering a DS Classic with Hikaru Nakano

Ahead of its reveal in the March 2025 Nintendo Direct, RPG Site had a chance to talk with Story of Seasons series manager Hikaru Nakano about the newest entry in the franchise.

interview by Erren Van Duine on 31 March, 2025

Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji
Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji

Guardians of Azuma brings some fresh ideas and twists to the established farming simulator RPG. We sat down with the game's producer to discuss what's new.

interview by Erren Van Duine on 21 March, 2025

Clair Obscur: Expedition 33 Interview - Celebrating turn-based games and classic RPG influences in making something new
Clair Obscur: Expedition 33 Interview - Celebrating turn-based games and classic RPG influences in making something new

At GDC 2025, RPG Site had a chance to sit down with Sandfall Interactive producer Francois Meurisse to discuss one of the most anticipated RPGs of the year, as well as the combination of French influences & Japanese inspirations.

interview by Adam Vitale and James Galizio on 21 March, 2025

Rise of the Ronin PC Interview – Team Ninja's Fumihiko Yasuda and Koei Tecmo's Yosuke Hayashi on the Steam Release, PC Gaming in Japan, & More
Rise of the Ronin PC Interview – Team Ninja's Fumihiko Yasuda and Koei Tecmo's Yosuke Hayashi on the Steam Release, PC Gaming in Japan, & More

We chat with Team Ninja's Fumihiko Yasuda and Koei Tecmo's Yosuke Hayashi about Rise of the Ronin for Steam, working with PlayStation Studios, Inon Zur's soundtrack, coffee, and more.

interview by Mikhail Madnani on 10 March, 2025

Capcom wants Monster Hunter Wilds to be a game players keep returning to
Capcom wants Monster Hunter Wilds to be a game players keep returning to

In a sitdown interview with Monster Hunter Wilds' Producer Ryozo Tsujimoto and Director Yuya Tokuda, we learned about the teams ambitions.

interview by James Galizio on 11 February, 2025

Trails Through Daybreak II PC Interview – Durante talks PC features, Steam Deck optimization, Trails in the Sky 1st Chapter, a potential Ys VIII Switch 2 port, and more
Trails Through Daybreak II PC Interview – Durante talks PC features, Steam Deck optimization, Trails in the Sky 1st Chapter, a potential Ys VIII Switch 2 port, and more

Ahead of next week's Trails Through Daybreak II Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about working on the game, PC exclusive features, Falcom's engine, Trails in the Sky 1st Chapter, the state of PC gaming, Windows 11, DX12 issues, and more.

interview by Mikhail Madnani on 07 February, 2025

"I want to do an RPG more than anything" – Health's John Famiglietti on his next soundtrack, Cyberpunk 2077 collaborations, and more
"I want to do an RPG more than anything" – Health's John Famiglietti on his next soundtrack, Cyberpunk 2077 collaborations, and more

We chat with Johnny from Health about him wanting to score an RPG, Cyberpunk 2077's Major Crimes, working with Rockstar Games on Max Payne 3 and GTA V, streaming, the pandemic, Discord, and more.

interview by Mikhail Madnani on 05 February, 2025

“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next
“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next

Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.

interview by Mikhail Madnani on 21 November, 2024

Ys X: Nordics PC Interview - Durante discusses Falcom's new engine, PC-exclusive features, HDR, co-op, & more
Ys X: Nordics PC Interview - Durante discusses Falcom's new engine, PC-exclusive features, HDR, co-op, & more

Ahead of this month's Ys X: Nordics Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about the PC release, exclusive features like co-op & HDR, the state of JRPG ports on PC, and more.

interview by Mikhail Madnani on 14 October, 2024

Shiren the Wanderer Interview - Returning to basics, the future, and more.
Shiren the Wanderer Interview - Returning to basics, the future, and more.

We had the chance to chat about the latest Shiren the Wanderer with Keisuke Sakurai and Hideyuki Shinozaki

interview by James Galizio on 12 October, 2024

Fairy Tail 2 Interview - Talking combat changes, improvements, Steam Deck support, & more with Hiroshi Kataoka
Fairy Tail 2 Interview - Talking combat changes, improvements, Steam Deck support, & more with Hiroshi Kataoka

Game Producer Hiroshi Kataoka talks combat changes, accessibility, Steam Deck optimization, story, a potential Xbox port, and more.

interview by Mikhail Madnani on 01 October, 2024

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