Articles by Hayes Madsen
We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.
interview by Hayes Madsen on 04 September, 2026
After going hands-on with Exodus, we're incredibly hopeful for how the long-awaited sci-fi RPG is shaping up.
preview by Hayes Madsen on 04 September, 2026
Onimusha: Way of the Sword is a stunning return for one of Capcom's most overlooked series, with a truly spectacular combat system and boss battles that constantly evoke the dynamic feeling of an action film.
review by Hayes Madsen on 31 August, 2026
Heroes of Might and Magic 3 Remake successfully recaptures the feeling of the beloved RPG, but some of its aesthetic changes don't feel like they land quite as well.
preview by Hayes Madsen on 26 August, 2026
Just ahead of the game's launch, we talk to the producer and director of Onimusha: Way of the Sword, learning about its combat design, historical focus, how Genma are designed, and more.
interview by Hayes Madsen on 06 August, 2026
Beast of Reincarnation is a bold new title from Game Freak that liberally takes inspiration from a handful of other games, including Pokémon, but manages to twist it all into something charmingly unique.
review by Hayes Madsen on 04 August, 2026
Lies of P's Switch 2 version is a solid port that's more than worth a playthrough, but going through the game again made me realize just how important and impactful a game it actually is.
feature by Hayes Madsen on 03 August, 2026
Star Ocean has long been one of Square Enix's most understated but most unique franchises. And on its 30th anniversary, we celebrate what's made the franchise so distinct.
feature by Hayes Madsen on 19 July, 2026
We talk to the producer and director of Dragon's Dogma 2: Dark Arisen, digging into how this expansion will change the base game, why it takes place in the frozen North, and how the team is keeping the "spirit" of the game intact.
interview by Hayes Madsen on 13 July, 2026
Assassin's Creed Black Flag Resynced is a brilliant, almost textbook remake that doesn't just update the original, but integrally enhances and enriches it in nearly every way.
feature by Hayes Madsen on 08 July, 2026
The Adventures of Elliot: The Millennium Tales is a solid, but sometimes disappointing, transition into action-RPGs for Square Enix's HD-2D series.
review by Hayes Madsen on 17 June, 2026
We talk to Fumito Ueda about how Gen Atlas embraces, and diverges from, the distinct tone and style of his previous games.
interview by Hayes Madsen on 10 June, 2026
We talk to Final Fantasy VII Revelation director Naoki Hamaguchi about the long-awaited finale, Vincent's story elements, Ruby Weapon, and much more.
interview by Hayes Madsen on 07 June, 2026
We talk to key developers behind Assassin's Creed Black Flag Resynced, digging into the direction behind Ubisoft's first big remake, what's been added, and how it sets the stage for the series' future.
interview by Hayes Madsen on 21 May, 2026
Black Flag Resynced is pulling together the series best elements, and it already feels like the exact style of remake I've wanted from Assassin's Creed.
preview by Hayes Madsen on 21 May, 2026
Zero Parades: For Dead Spies is an engrossing tale of espionage intrigue with superb writing and roleplaying mechanics, all wrapped up in a compelling reflection on the role of media in government and society at large.
review by Hayes Madsen on 21 May, 2026
Ubisoft has officially revealed Assassin's Creed Black Flag Resynced, a full-blown remake that adds new content, characters, and a sweeping array of changes.
news by Hayes Madsen on 23 April, 2026
The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.
interview by Hayes Madsen on 23 April, 2026
The Expanse: Osiris Reborn makes a strong first impression, showing a studio that's clearly gained more confidence in recent years, branching out with something refreshingly new, but also charmingly familiar.
preview by Hayes Madsen on 22 April, 2026
With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.
interview by Hayes Madsen on 21 April, 2026
Capcom's Pragmata is a truly inventive & surprisingly emotional take on the sci-fi shooter, and another tremendous outing in the company's ongoing hot streak.
review by Hayes Madsen on 13 April, 2026
Dissidia Duellum Final Fantasy is the series' latest foray into mobile, and while there are a lot of truly compelling ideas, the game's fate will clearly be decided by post-launch support.
preview by Hayes Madsen on 24 March, 2026
Etrange Overlord is a short and sweet RPG that doesn't overstay its welcome, and hits all the right notes in its relatively short runtime.
review by Hayes Madsen on 19 March, 2026
Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.
interview by Hayes Madsen on 06 March, 2026
Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.
interview by Hayes Madsen on 27 February, 2026