Articles by Hayes Madsen
Black Flag Resynced is pulling together the series best elements, and it already feels like the exact style of remake I've wanted from Assassin's Creed.
preview by Hayes Madsen on 21 May, 2026
We talk to key developers behind Assassin's Creed Black Flag Resynced, digging into the direction behind Ubisoft's first big remake, what's been added, and how it sets the stage for the series' future.
interview by Hayes Madsen on 21 May, 2026
Zero Parades: For Dead Spies is an engrossing tale of espionage intrigue with superb writing and roleplaying mechanics, all wrapped up in a compelling reflection on the role of media in government and society at large.
review by Hayes Madsen on 21 May, 2026
Ubisoft has officially revealed Assassin's Creed Black Flag Resynced, a full-blown remake that adds new content, characters, and a sweeping array of changes.
news by Hayes Madsen on 23 April, 2026
The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.
interview by Hayes Madsen on 23 April, 2026
The Expanse: Osiris Reborn makes a strong first impression, showing a studio that's clearly gained more confidence in recent years, branching out with something refreshingly new, but also charmingly familiar.
preview by Hayes Madsen on 22 April, 2026
With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.
interview by Hayes Madsen on 21 April, 2026
Capcom's Pragmata is a truly inventive & surprisingly emotional take on the sci-fi shooter, and another tremendous outing in the company's ongoing hot streak.
review by Hayes Madsen on 13 April, 2026
Dissidia Duellum Final Fantasy is the series' latest foray into mobile, and while there are a lot of truly compelling ideas, the game's fate will clearly be decided by post-launch support.
preview by Hayes Madsen on 24 March, 2026
Etrange Overlord is a short and sweet RPG that doesn't overstay its welcome, and hits all the right notes in its relatively short runtime.
review by Hayes Madsen on 19 March, 2026
Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.
interview by Hayes Madsen on 06 March, 2026
Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.
interview by Hayes Madsen on 27 February, 2026
Towerborne's full release brings a wealth of smart tweaks that drastically improve the game from its early access version, crafting a gripping beat 'em up RPG that comes just shy of greatness.
review by Hayes Madsen on 26 February, 2026
People of Note makes a strong first impression as a tongue-in-cheek, whimsical RPG, and it might be drawing just the right amount of inspiration from the classics.
preview by Hayes Madsen on 18 February, 2026