PC Game Interviews - Page 8

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"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more
"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more

We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.

interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025

Interview with Matt Sernett - Narrative Leader on Battlemarked and former Lore Master for D&D
Interview with Matt Sernett - Narrative Leader on Battlemarked and former Lore Master for D&D

We sit down with Matt Sernett, narrative lead on Demeo X Dungeons & Dragons: Battlemarked, about getting his start with writing for TTRPGs, working as Lore Master at Wizards of the Coast, his work on Battlemarked, and even what character of his creeped out Chris Perkins, former creative director for D&D.

interview by Scott White on 30 December, 2025

"Hundred Line’s structure allows limitless possibilities." — Kazutaka Kodaka on adding new characters, collaborations, Darumi in Danganronpa, and more
"Hundred Line’s structure allows limitless possibilities." — Kazutaka Kodaka on adding new characters, collaborations, Darumi in Danganronpa, and more

For our first interview of 2026, we spoke to The Hundred Line: Last Defense Academy's Kazutaka Kodaka about expanding the game with new characters, DLC, Darumi, the importance of Steam, Switch 2, and more.

interview by Mikhail Madnani on 05 January, 2026

"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic

RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.

interview by Adam Vitale on 23 January, 2026

Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More
Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More

To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.

interview by Mikhail Madnani on 02 February, 2026

"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more
"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more

We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.

interview by Mikhail Madnani on 05 February, 2026

"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more
"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more

We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.

interview by Mikhail Madnani on 09 February, 2026

"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise
"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise

We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara

interview by James Galizio on 12 February, 2026

Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More
Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More

We chat with Durante about PH3's work on Ys X: Proud Nordics for PC, his work on the Switch 2 and PS5 Pro versions, Trails beyond the Horizon's challenging Switch 1 port, Falcom's engine, and much more.

interview by Mikhail Madnani on 16 February, 2026

Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later

Gameplay Director Gabe Paramo answers questions about the Anniversary Update and reflects on Avowed.

interview by Adam Vitale on 19 February, 2026

“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More
“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More

Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.

interview by Mikhail Madnani on 22 February, 2026

Towerborne Interview:  Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More
Towerborne Interview: Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More

Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.

interview by Hayes Madsen on 27 February, 2026

Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More
Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More

"When we consider new collection projects in the future, a Mega Man Legends collection would also be one of the possible candidates." - Mega Man Star Force Legacy Collection Producer.

interview by RPG Site Staff on 05 March, 2026

"We began asking ourselves how a tabletop version of Resident Evil might feel" - Vultures developers on creating a turn-based survival horror game
"We began asking ourselves how a tabletop version of Resident Evil might feel" - Vultures developers on creating a turn-based survival horror game

Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.

interview by Hayes Madsen on 06 March, 2026

"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More
"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More

We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.

interview by Mikhail Madnani on 10 March, 2026

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