RPG Interviews - Page 4

CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.
interview by James Galizio on 19 June, 2021

Nomura and the others get into the nitty-gritty with Famitsu.
interview by Alex Donaldson on 18 June, 2021

A quick chat with the minds behind the long-awaited sequel to The World Ends With You.
interview by Alex Donaldson on 08 May, 2021

Ahead of the game's release, we had a chance to speak with Gust's Brand Manager about the series growing popularity worldwide.
interview by Cullen Black on 01 December, 2020

The game director of Final Fantasy XIV talks about patch 5.3 and what's to come next for the popular MMORPG.
interview by Kyle Campbell on 07 October, 2020

We had a chance to ask questions to the development team ahead of the game's September 28 launch.
interview by Josh Torres on 25 September, 2020

We chat with producer Keita Iizuka & director Kenji Anabuki about this upcoming new Action RPG.
interview by Adam Vitale on 28 August, 2020

We chat with the remaster's producer and talk about Crystal Chronicles and its future.
interview by Alex Donaldson and Adam Vitale on 04 August, 2020

We chat with game director Carrie Patel and art director Matt Hansen about the newly announced DLC for The Outer Worlds.
interview by Adam Vitale on 23 July, 2020

We had a chance to ask producer and game designer Kazuhiro Igarashi about this interesting strategy game for Nintendo Switch ahead of its release.
interview by Adam Vitale on 17 June, 2020

We chat with Combat Designer Matt Holland about what gameplay to expect in Baldur's Gate III.
interview by Adam Vitale on 27 February, 2020

We had a chance to ask the veteran illustrator a few questions about returning to the Star Ocean series.
interview by Adam Vitale on 25 November, 2019

The stalwart RPG studio branches out.
interview by Bryan Vitale on 14 November, 2019

The creator of Dragon Quest and the producer of the latest entry talk its transition to Nintendo Switch.
interview by Alex Donaldson on 25 September, 2019

We sat down to talk about Senior Concept Artist Marthe Jonkers about creating and designing Night City.
interview by Kazuma Hashimoto on 29 August, 2019

We sat down to talk about lore, game mechanics, and community issues with Final Fantasy XIV's Director and Producer, and the man responsible for Shadowbringer's main scenario quest.
interview by Kazuma Hashimoto on 28 August, 2019

During a recent preview event for Obsidian Entertainment's upcoming The Outer Worlds, we had the chance to sit down and chat about the title with the team's Lead Designer.
interview by James Galizio on 02 August, 2019

Right before Anime Expo, we got the chance to sit down with Nihon-Falcom President, Toshihiro Kondo, and talk about Trails of Cold Steel III, and the company's catalog as a whole.
interview by James Galizio on 12 July, 2019

We sit down with two of the key staff behind traditional Fire Emblem's Switch debut.
interview by Alex Donaldson on 09 July, 2019

During Anime Expo 2019 with CyberConnect2 VP Taichiro Miyazaki, to hear about their continued plans to expand their reach in both the video games industry as well as the entertainment business at large.
interview by James Galizio on 07 July, 2019

We talk with Larian Boss Swen Vincke about Baldur's Gate, working with Wizards of the Coast, and more.
interview by Bryan Vitale on 01 July, 2019

We chat about the RPG/Builder hybrid, localization, and more.
interview by Adam Vitale on 19 June, 2019

At E3 2019 we got a chance to sit down with Square Enix's Mana producers to talk both about the Mana Collection and Trials of Mana remake.
interview by Adam Vitale on 17 June, 2019

We sit down with series boss Akitoshi Kawazu and other SaGa leads to discuss the franchise.
interview by Adam Vitale on 16 June, 2019

We had a chance to sit down and chat about some of the design philosophies with one of the minds behind Obsidian's The Outer Worlds.
interview by Bryan Vitale on 16 June, 2019