RPG Interviews - Page 12

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"The biggest factor in moving forward with a console version of Another Eden was the overwhelming demand from players asking for one" - Studio Prisma on the decision and process of how Another Eden Begins came to life
"The biggest factor in moving forward with a console version of Another Eden was the overwhelming demand from players asking for one" - Studio Prisma on the decision and process of how Another Eden Begins came to life

Producer Shinnosuke Hirasawa and Director Yasutaka Onaga spoke with us about the debut project from Studio Prisma that brings the world of Another Eden as an offline premium game.

interview by Josh Torres on 02 September, 2026

"We have active work going on in 3 categories of projects, all of which we’ve never quite done before" - PH3's Durante chats with us about what to expect next, Trails from Zero and Trails to Azure for PS5 and Switch 2, the industry, and more
"We have active work going on in 3 categories of projects, all of which we’ve never quite done before" - PH3's Durante chats with us about what to expect next, Trails from Zero and Trails to Azure for PS5 and Switch 2, the industry, and more

Ahead of the new Trails from Zero and Trails to Azure Switch 2 and PS5 ports, we had a chance to catch up with PH3's Durante to discuss the ports, go into the weeds, mouse controls, and much more.

interview by Mikhail Madnani on 03 September, 2026

"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more
"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more

We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.

interview by Hayes Madsen on 04 September, 2026

"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more
"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more

Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.

interview by Mikhail Madnani on 05 September, 2026

"We have 1000 playtesters... we didn't even expect to get 100 testers" - Yosuke Shiokawa on Lunar Pulse, the Tsurugihime closed beta test, and why he chose the name Fahrenheit 213
"We have 1000 playtesters... we didn't even expect to get 100 testers" - Yosuke Shiokawa on Lunar Pulse, the Tsurugihime closed beta test, and why he chose the name Fahrenheit 213

We speak with the Founder & CEO of the indie development studio Fahrenheit 213 about their newest projects, the importance of working closely with the community for feedback, and how their games catered to Japanese audiences have found global attention, instead.

interview by Josh Torres on 05 September, 2026

"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it
"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it

Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.

interview by Josh Torres on 06 September, 2026

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