Nintendo Switch 2 Game Interviews - Page 3
We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.
interview by Mikhail Madnani on 31 May, 2026
We talk to Final Fantasy VII Revelation director Naoki Hamaguchi about the long-awaited finale, Vincent's story elements, Ruby Weapon, and much more.
interview by Hayes Madsen on 07 June, 2026
We spoke extensively with the Creative Director of the Granblue Fantasy series & the Director of Endless Ragnarok about the many new systems the major expansion contains and what the future of Relink may have in store.
interview by Josh Torres on 18 June, 2026
A behind the scenes look at Culdcept BEGINS, the latest entry in the legendary series.
interview by Junior Miyai on 27 June, 2026
Ahead of its launch next week, we chat with the Disgaea Mayhem Development Team about the action RPG, influences, learnings from Disgaea 6 and 7, platform choices, Game-Key Cards, coffee, and more.
interview by Mikhail Madnani on 10 July, 2026
We talk to the producer and director of Dragon's Dogma 2: Dark Arisen, digging into how this expansion will change the base game, why it takes place in the frozen North, and how the team is keeping the "spirit" of the game intact.
interview by Hayes Madsen on 13 July, 2026
We chat with Japanese developer and publisher Sting about its self-publishing efforts, challenges, PC ports, the importance of Steam, the possibility of localizing Baroque Syndrome, Switch physical releases, coffee, and more.
interview by Mikhail Madnani on 23 July, 2026