Nintendo Switch 2 Game Interviews - Page 3

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“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More
“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More

We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.

interview by Mikhail Madnani on 31 May, 2026

"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More
"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More

We talk to Final Fantasy VII Revelation director Naoki Hamaguchi about the long-awaited finale, Vincent's story elements, Ruby Weapon, and much more.

interview by Hayes Madsen on 07 June, 2026

"You unlock new story events in Endless Ragnarok through clearing quests, unlike Relink's narrative chapter progression" Tetsuya Fukuhara and Sanshiro Hidaka speak extensively about Granblue Fantasy Relink: - Endless Ragnarok
"You unlock new story events in Endless Ragnarok through clearing quests, unlike Relink's narrative chapter progression" Tetsuya Fukuhara and Sanshiro Hidaka speak extensively about Granblue Fantasy Relink: - Endless Ragnarok

We spoke extensively with the Creative Director of the Granblue Fantasy series & the Director of Endless Ragnarok about the many new systems the major expansion contains and what the future of Relink may have in store.

interview by Josh Torres on 18 June, 2026

"Maintaining what Culdcept is, as a series, is extremely important to us" - we talk with Neos Corporation about reviving the card RPG series
"Maintaining what Culdcept is, as a series, is extremely important to us" - we talk with Neos Corporation about reviving the card RPG series

A behind the scenes look at Culdcept BEGINS, the latest entry in the legendary series.

interview by Junior Miyai on 27 June, 2026

"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more
"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more

Ahead of its launch next week, we chat with the Disgaea Mayhem Development Team about the action RPG, influences, learnings from Disgaea 6 and 7, platform choices, Game-Key Cards, coffee, and more.

interview by Mikhail Madnani on 10 July, 2026

"The motivation for this project was the passionate feedback we received from fans" - Dragon's Dogma 2: Dark Arisen's developers on the expansion's new gameplay loop, how it affects the Unmoored World, and more
"The motivation for this project was the passionate feedback we received from fans" - Dragon's Dogma 2: Dark Arisen's developers on the expansion's new gameplay loop, how it affects the Unmoored World, and more

We talk to the producer and director of Dragon's Dogma 2: Dark Arisen, digging into how this expansion will change the base game, why it takes place in the frozen North, and how the team is keeping the "spirit" of the game intact.

interview by Hayes Madsen on 13 July, 2026

"Steam became one of the most important platforms for us” – Japanese developer Sting chats with us about self-publishing, early access, Nintendo Switch 1 & 2, the possibility of a Baroque Syndrome localization, coffee, and more
"Steam became one of the most important platforms for us” – Japanese developer Sting chats with us about self-publishing, early access, Nintendo Switch 1 & 2, the possibility of a Baroque Syndrome localization, coffee, and more

We chat with Japanese developer and publisher Sting about its self-publishing efforts, challenges, PC ports, the importance of Steam, the possibility of localizing Baroque Syndrome, Switch physical releases, coffee, and more.

interview by Mikhail Madnani on 23 July, 2026

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