Xbox Series S|X Game Interviews - Page 2

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"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic

RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.

interview by Adam Vitale on 23 January, 2026

"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more
"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more

We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.

interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025

"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more
"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more

We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.

interview by Mikhail Madnani on 15 December, 2025

Lords of the Fallen II Interview - CI Games discusses iterating and improving on a soulslike sequel
Lords of the Fallen II Interview - CI Games discusses iterating and improving on a soulslike sequel

RPG Site had a chance to sit with game director James Lowe to learn some insight about how the team at CI Games approached crafting a follow-up to Lords of the Fallen, including boss encounter design, game balancing, updates, and more.

interview by Adam Vitale on 14 December, 2025

"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more
"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more

We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.

interview by Mikhail Madnani on 08 December, 2025

The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more
The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more

Ahead of its full reveal today, we had a chance to chat with Zifei Wu, Creative Director and Founder of Pathea Games, about The God Slayer going over combat, inspirations, a potential Switch 2 port, coffee, and much more.

interview by Mikhail Madnani on 04 December, 2025

"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more
"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more

We had a chance to chat with Hayasaka Masaaki, Producer of Dragon Quest I & II HD-2D Remake about approaching remakes, new content, accessibility, his recommended play order, porting to multiple platforms, a potential Switch 2 physical trilogy release, coffee, and more.

interview by Mikhail Madnani on 06 November, 2025

On the anniversary of Metaphor: ReFantazio, the English Voice Cast Reminisce on the Journey to the Throne
On the anniversary of Metaphor: ReFantazio, the English Voice Cast Reminisce on the Journey to the Throne

We had the chance to sit down with Greg Chun, Caleb Yen and Alejandra Reynoso on the process of voicing Metaphor: ReFantazio

interview by James Galizio on 30 October, 2025

The Outer Worlds 2 Interview - talking role-playing and second chances with Obsidian's Brandon Adler and Matthew Singh
The Outer Worlds 2 Interview - talking role-playing and second chances with Obsidian's Brandon Adler and Matthew Singh

Ahead of the game's release, RPG Site had a chance to sit with game director Brandon Adler and design director Matthew Singh to learn some insight about how the team at Obsidian approached creating a sequel to The Outer Worlds.

interview by Adam Vitale on 22 October, 2025

"The time just felt right" - Ryozo Tsujimoto and Naoki Yoshida talk the Omega Planetes and Arkveld collabs
"The time just felt right" - Ryozo Tsujimoto and Naoki Yoshida talk the Omega Planetes and Arkveld collabs

During Tokyo Game Show 2025, we had the chance to talk with both dev teams about what went into deciding the characters for each half of the collaboration.

interview by James Galizio on 18 October, 2025

"Being able to bring the game to a much wider audience is a wonderful thing" — Naoki Hamaguchi talks FF7 Remake on Switch 2 and Xbox
"Being able to bring the game to a much wider audience is a wonderful thing" — Naoki Hamaguchi talks FF7 Remake on Switch 2 and Xbox

Following Square Enix confirming that the Final Fantasy VII remake series is fully multi-platform, we had a chance to talk to Naoki Hamaguchi about the upcoming Final Fantasy VII Remake Intergrade Switch 2 and Xbox version, amiibo, coffee, and much more.

interview by Mikhail Madnani on 25 September, 2025

Starbites found its desert sci-fi setting through a 2017 music video by Kenshi Yonezu and Hatsune Miku
Starbites found its desert sci-fi setting through a 2017 music video by Kenshi Yonezu and Hatsune Miku

We go hands-on with turn-based mech RPG Starbites at PAX West 2025 and sat down with studio Ikinagames founder Junho Bae to learn about the challenges surrounding its development, as well as some surprising inspirations.

interview by Josh Torres on 06 September, 2025

Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last
Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last

The director of the triumphant return of Final Fantasy Tactics talks cuts and additions in this latest version.

interview by Alex Donaldson on 02 September, 2025

"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more
"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more

We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.

interview by Mikhail Madnani on 20 August, 2025

No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada
No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada

During Anime Expo 2025 we had the chance to sit down and speak with the game's director.

interview by James Galizio on 31 July, 2025

On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future
On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future

With the Fuga trilogy behind them, CyberConnect2 is already hard at work with what's next for the company - we sat down with Vice President Taichiro Miyazaki to learn more

interview by James Galizio on 16 July, 2025

At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future
At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future

We sat down with Yoshi-P during Anime Expo to discuss the team's efforts to better connect with the Final Fantasy XIV community

interview by James Galizio on 08 July, 2025

“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec
“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec

Obsidian's Brandon Adler is one of us - and he wants role-playing decision-making to matter again. He explains how in The Outer Worlds 2, consequences matter.

interview by Alex Donaldson on 21 June, 2025

The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%
The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%

We got a chance to speak directly with Producer Ryosuke Hara about Digimon Story: Time Stranger, and we've also included a bonus gallery with over 20 new screenshots!

interview by Josh Torres, Adam Vitale, and James Galizio on 18 June, 2025

Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii
Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii

We had a chance to speak with the legendary JRPG creator at Napoli Comicon to discuss his creative background, RPG narratives, and Dragon Quest's legacy.

interview by Blake Simons on 08 June, 2025

"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More
"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More

Ahead of the Switch 2 launching, we caught up with Marvelous USA's CEO Ken Berry on having a launch title for new hardware, Nintendo Switch 2 physical releases, and what to expect in the future.

interview by Mikhail Madnani on 27 May, 2025

"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More
"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More

We chat with Stephen Kick from Nightdive Studios ahead of System Shock 2: 25th Anniversary Remaster's release date to talk game preservation, coming full circle with System Shock 2, potential Switch 2 upgrades, DOOM RPG, and much more.

interview by Mikhail Madnani on 09 May, 2025

Clair Obscur: Expedition 33 Interview - Capturing the heart and soul of the Expedition through music
Clair Obscur: Expedition 33 Interview - Capturing the heart and soul of the Expedition through music

Clair Obscur: Expedition 33 has set the gaming world on fire, and we had a chance to speak with the game's composer, Lorien Testard, about what went into making its masterpiece soundtrack.

interview by Scott White on 07 May, 2025

Story of Seasons Grand Bazaar Interview - Talking Remastering a DS Classic with Hikaru Nakano
Story of Seasons Grand Bazaar Interview - Talking Remastering a DS Classic with Hikaru Nakano

Ahead of its reveal in the March 2025 Nintendo Direct, RPG Site had a chance to talk with Story of Seasons series manager Hikaru Nakano about the newest entry in the franchise.

interview by Erren Van Duine on 31 March, 2025

Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji
Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji

Guardians of Azuma brings some fresh ideas and twists to the established farming simulator RPG. We sat down with the game's producer to discuss what's new.

interview by Erren Van Duine on 21 March, 2025

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