PlayStation 5 Game Interviews - Page 5
Fresh off the success of Sea of Stars, Sabotage Studio Creative Director and the mind behind Sea of Stars sat with RPG Site to discuss the inspiration, reception, and what's next.
interview by Paul Shkreli on 15 September, 2023
We sat down with Motohiro Okubo, Tetsuya Fukuhara, and Yasuyuki Kaji as they reveal all-new exclusive info about Granblue Fantasy: Relink.
interview by Josh Torres on 23 August, 2023
4 years on from our last talk with CyberConnect2, we dive into the last 4 years of the company - and look back on what got them here.
interview by James Galizio on 10 July, 2023
During the Final Fantasy XVI launch event we had the chance to sit down and discuss Final Fantasy, brotherly love, and the road to playing the main characters of the latest Final Fantasy.
interview by James Galizio on 21 June, 2023
We had the chance to ask the Head of Gust some questions on the upcoming remake of the original Atelier game.
interview by James Galizio on 15 June, 2023
We sit down with FF16's Naoki Yoshida, Hiroshi Minagawa, and Michael-Christopher Koji Fox and talk finding new audiences, hopes, fears, and the identity of the hardest-working American on the planet.
interview by Alex Donaldson on 25 May, 2023
Disgaea 7's western release is fast approaching, and the game's director has spilled the beans about what went into its development.
interview by James Galizio on 25 May, 2023
We had a chance to ask some questions about the remastered groundbreaking RPG to the development team, including producer Hiroaki Kato, director Takashi Katano, and lead game designer Naoyuki Takahashi.
interview by Adam Vitale and Quinton O'Connor on 16 January, 2023
Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.
interview by James Galizio on 01 November, 2022
With Ryza's last Atelier adventure on the horizon, we had a chance to talk with the game's producer and head of Gust Junzo Hosoi about what players can expect.
interview by James Galizio on 16 September, 2022
We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.
interview by Adam Vitale on 13 August, 2021
CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.
interview by James Galizio on 19 June, 2021
Nomura and the others get into the nitty-gritty with Famitsu.
interview by Alex Donaldson on 18 June, 2021
Ahead of the game's release, we had a chance to speak with Gust's Brand Manager about the series growing popularity worldwide.
interview by Cullen Black on 01 December, 2020
The game director of Final Fantasy XIV talks about patch 5.3 and what's to come next for the popular MMORPG.
interview by Kyle Campbell on 07 October, 2020
We had a chance to ask questions to the development team ahead of the game's September 28 launch.
interview by Josh Torres on 25 September, 2020
We chat with producer Keita Iizuka & director Kenji Anabuki about this upcoming new Action RPG.
interview by Adam Vitale on 28 August, 2020
We chat with game director Carrie Patel and art director Matt Hansen about the newly announced DLC for The Outer Worlds.
interview by Adam Vitale on 23 July, 2020
We chat with Combat Designer Matt Holland about what gameplay to expect in Baldur's Gate III.
interview by Adam Vitale on 27 February, 2020
We sat down to talk about Senior Concept Artist Marthe Jonkers about creating and designing Night City.
interview by Kazuma Hashimoto on 29 August, 2019
We sat down to talk about lore, game mechanics, and community issues with Final Fantasy XIV's Director and Producer, and the man responsible for Shadowbringer's main scenario quest.
interview by Kazuma Hashimoto on 28 August, 2019
During a recent preview event for Obsidian Entertainment's upcoming The Outer Worlds, we had the chance to sit down and chat about the title with the team's Lead Designer.
interview by James Galizio on 02 August, 2019
Right before Anime Expo, we got the chance to sit down with Nihon-Falcom President, Toshihiro Kondo, and talk about Trails of Cold Steel III, and the company's catalog as a whole.
interview by James Galizio on 12 July, 2019
During Anime Expo 2019 with CyberConnect2 VP Taichiro Miyazaki, to hear about their continued plans to expand their reach in both the video games industry as well as the entertainment business at large.
interview by James Galizio on 07 July, 2019
We talk with Larian Boss Swen Vincke about Baldur's Gate, working with Wizards of the Coast, and more.
interview by Bryan Vitale on 01 July, 2019