Fire Emblem: Fortune's Weave Part I: Dietrich's Path Walkthrough
This page is RPG Site's Fire Emblem: Fortune's Weave walkthrough for Part I: Cai's Path. If you were looking for a different section, check out the following links.
Following the game's short Prologue section, you have chosen Dietrich as your Part I protagonist. Dietrich's Path is more of a veteran's introduction to Fortune's Weave structure and many systems, throwing you more quickly into more serious combat situations during his route. Dietrich also has access to the most Paralogues of any protagonist, and he has the unique ability to conjure Skirmish battles whenever he pleases. Dietrich's team is also the only party that can upgrade Combat Arts in Part I.
In any case, select the Lion Obelisk and let's get started.
What this walkthrough will do:
- Offer a minimalist walkthrough so you know what you need to do at any point in the game.
What the walkthrough will not do:
- Offer anything more than the basic strategies and tips for battles.
Dietrich's Path - Part 1 Chapter 1 - A Stranger Comes To Dagda
- After the front cutscenes, you'll be in your first battle
[Combat] - Battle vs. Bandits
- Victory: Defeat all of the enemy units.
- Defeat: Dietrich or Fabio falls in battle.
- Strategy: This is a straightforward tutorial battle.
- Notes: Fabio can Heal.
Dietrich's Path - Part 1 Chapter 2 - Sacrifice and Strife
- After the cutscenes, you'll explore the fishing town of Fina. Here, you can find yellow pick-up orbs with semi-random items.
- Note: Don't fret too much about ensuring you pick up every single yellow orb at every opportunity. These are usually common items, and you'll pick up hundreds during your playthroughs. Keep an eye out, but you won't miss out on anything crucial if you accidentally glance over a few.
- Head toward Esmeralda for a scene. Then head towards Fabio to continue.
- After more scenes, you'll be in your second battle.
[Combat] - Battle vs. Sea Beasts
- Victory: Defeat Redears.
- Defeat: Dietrich or Esmeralda falls in battle.
- Strategy: Another straightforward battle. Try to ensure your three characters all get some experience, especially Esmeralda.
- Notes:
- Fortuna's Blessing unlocks during this battle on turn 2.
- You can have Dietrich & Fabio talk to Esmeralda for a small Support bump.
- There is an Event Clash after the battle.
Dietrich's Path - Part 1 Chapter 3 - The Grand Megalith
- After the opening scenes, you'll be in Fina. Go ahead and head out.
- You'll find yourself in your first dungeon (not counting the Prologue).
[Dungeon Tutorial] - Heretics' Cave
- Check out our Dungeon Guide for more details on Dungeons in general.
- In dungeons, you'll pick up to five characters for your exploration party.
- You can press Y to get a preemptive strike on an enemy, or to destroy barrels, crates, and crystals.
- Make sure the "Show Path" option is selected with ZR. This makes it easier to see where you have been.
- Each dungeon has one Rest Spot. You can use this to make food to replenish HP and Magic (but not LP). Each character will heal by the HP sum of the items selected, as well as Magic uses if they are a magic user.
- Tip: Check the state of your party before using a rest spot so you know how much HP you need to heal.
- In this dungeon, however, it is unlikely you'll need to heal.
- If a dungeon has a back entrance, you'll see an Uncharted symbol in the top right corner.
- Break every box and crystal you see for items. While there are certain food and smithing items that can be found in certain dungeons, what you actually get during any given exploration is random.
- Each dungeon will have a certain number of treasure chests, listed in the upper right corner. Unlike the collectable items, chests always have the same contents.
- While dungeons do not have an enemy counter similar to the chest counter, the game will still tell you when all the foes have been defeated with a pop-up screen. If you haven't seen this pop-up, there is at least one enemy group remaining.
- Links in Clash Battles cost LP, which is not easily replenished in dungeons. Generally, you'll want to save it for more difficult encounters.
- However, this tutorial dungeon only has 3 battles, so Link away.
- Tip: If you are playing on Standard difficulty, consider holding + to have the game 'Skip to Conclusion'. Assuming you aren't in a dungeon far above your level, you'll usually be fine. In the case one of your characters does die, you'll immediately be given the option to restart the battle.
- In Heretics' Cave, you'll find Dew of Protection and Vulnerary.
- At the end, in Katarina, move forward for a scene.
[Combat] - Battle vs. Saint Katarina
- Victory: Defeat all of the Enemy Units. This changes to Defeat Anatolia partway through.
- Defeat: Dietrich falls in battle.
- Strategy: Still a relatively simple battle. Dietrich and Esmeralda can generally hold their own, but be sure to keep Fabio out of harm's way.
- Notes:
- Avoid standing in the sand, as it will lower your Avo stat.
Dietrich's Path - Part 1 Chapter 4 - Brute Force
- After the scenes, you'll be in the main city of Dagsion, although you cannot explore the whole town just yet. This chapter starts with a lengthy series of events and tutorials.
- For now, talk to the characters with the main quest markers, and you'll make your way to the Lowtown Tavern.
- In the Lowtown Tavern, you'll have an Event Clash.
- [Important] Optional Scenes
- These scenes are noted on the map with a slow pulse. These scenes can be easily missed if you are not careful.
- Note that the game tracks which scenes you've seen (at the Shrine of Casuality pedestal in the Obelisk Chamber), so you might as well try to see them all. This guide will point them out in each chapter.
- After the Tavern events, check your map (press ZR) and head to the pulse on the southern side of the map for an optional scene with Talimun. Be sure to see this.
- These scenes are noted on the map with a slow pulse. These scenes can be easily missed if you are not careful.
- After the scene, head to the Arena and talk to Ultand for more scenes.
- [Optional Scene continued] If you saw the scene with Talimun earlier, you'll head back to Lowtown at night for another Event Clash.
- Answerer's Cry Tutorial
- One of Dietrich's unique capabilities is to summon skirmish battles using Answerer's Cry on the World Map. Enemies in these battles can drop Magic Echo Stones, which can be used to upgrade Combat Arts.
- Mikaela has joined your team by this point.
- Recruit Tutorial
- You'll be given a quick tutorial on Gifts and Recruitment, adding Yang Jie to your party.
- Check out our Recruitment Guide for full details.
- Upgrading Combat Art Tutorial
- After more scenes, you'll have to follow a cat into Smyrno's Temple for a tutorial in upgrading Combat Arts using Magic Echo Stones. This functionality is unique to Dietrich.
Free Time 1
Begins: 3/27
End: 4/10
Before anything else, let me clarify how time works in Fortune's Weave. At the bottom left of the interface, you'll see a date, a time, and a remaining number of turns before the battle at the chapter end. Each day is broken up into four six-hour blocks: 0:00-5:59, 6:00-11:59, 12:00-17:59, and 18:00-23:59. Each of these blocks is a Turn.
(Honestly, instead of the actual running clock, you could think of days as being broken up into Night, Morning, Afternoon, and Evening.)
The short of it is that, bluntly, the clock time itself is meaningless. Only the Turns count really matters. While time appears to pass in real-time, this isn't actually the case. Until you perform an action that costs a Turn, the clock will actually stop on its own. So, you don't have to worry about 'wasting time' or 'losing turns' because the game time will only actually progress when you explicitly perform actions that cost time.
On that note, several actions around Dagsion do not cost turns (although they may cost money). These are things like feeding the Pale Raven, praying at a shrine, training at the Arena, and having Meals at the Inn, among several other things (note, not all of these will be available at this time).
Some actions do cost a Turn, however, such as resting in the Inn. The game will note this in the interface.
In short, don't fret about the clock itself. In fact, you'll see it stop at 5:59, 11:59, 17:59, or 23:59 if you haven't spent a turn.
- More Tutorials here:
- Pick-up Items
- Around town, you'll find those yellow item orbs. These usually contain food items, smithing items, or gifts, and refresh at the beginning of each chapter, and are semi-random. I will not point out what precisely you can pick up each chapter, but keep an eye out. Soon enough, you'll become familiar with where the spawn points are.
- Press ZR to access your map. Theodora starts out in the Hightown section of Dagsion, in the north part of the city.
- Marketplace now open
- This is where you buy gifts. The Armory and Weapon Shop are also open.
- Divine Services now open
- This is where you can pray once-per-week. There are six gods, and each has a dedicated day of the week. Praying raises your favor with a god, which can allow you to use various Blessing effects (used similarly to Fortuna's). This action does NOT cost a Turn. While you can pray at any temple on any day, you'll get a bonus on the following days.
- Aurora - Mon
- Mars - Tue
- Smyrnos - Wed
- Jurah - Thu
- Kalla - Fri
- Credna - Sat
- Bless Levels are global and carry over across Paths.
- Also, anytime you are in Dagsion, keep an eye out on the map screen to see if one of the shrine icons in Temple Row is colored in. This means you can have an audience with the god, granting some Renown. This is just a small dialogue, but no reason to pass it up. This does NOT cost a Turn.
- This is where you can pray once-per-week. There are six gods, and each has a dedicated day of the week. Praying raises your favor with a god, which can allow you to use various Blessing effects (used similarly to Fortuna's). This action does NOT cost a Turn. While you can pray at any temple on any day, you'll get a bonus on the following days.
- Foresight Tutorial
- The Pale Raven can show you what's upcoming in the next battle once Free Time ends. This gives you clues on things to obtain or accomplish during Free Time.
- You can also feed the Pale Raven once per week. This raises a character's support with Eshmel, which will be important in later parts of the game. This minigame works like Tea Time in Fire Emblem: Three Houses. This action does NOT cost a Turn.
- Adventure Guide Tutorial
- Anna will give tips on things to do during Free Time. This is accessed from the menu.
- If this is your first playthrough, some Subquests appear on the Bulletin Board. These are simple tutorial quests that point you to various services. Here are the quick rewards:
- Welcome to the Item Shop - Vulnerary
- Swing by the Armory - Wooden Sword
- Awaiting You at the Inn - Sand-Boar Meat, 10 Renown
- Find Fellowship at the Temples - Ginji, 10 Renown
- Gifts of the Marketplace - Southern Ghosh, 10 Renown
- If you've completed Subquests on other paths, you'll automatically gain rewards here for completing them. This happens for every chapter.
- If you replay the same route a second time, Subquests you've completed the first time will automatically be completed.
- Optional Scene- There's a scene with Esmeralda in the Inn.
- Optional Scene - Talk to Mikaela & Esmeralda by the Arena, then head to the shopping area for a scene between Mikaela and Mu.
- Other
- Collect yellow orbs for random items and gifts - do this every chapter
- Always check your map for orange dots, as new characters may appear after certain dates.
- During each Free Time, remember to perform your weekly chores when you can:
- Feeding the Pale Raven
- Training at the arena (unlocked in Chapter 5)
- Working at Shrines
- Giving gifts to characters you eventually want to recruit
- Meals at the Inn
Subquests
In RPG Site's testing of Fire Emblem: Fortune's Weave with two different players, we observed that Subquest availability was not simply tied to a certain protagonist. The subquests that become available to you appear to be semi-random, and it may depend on the order in which you complete Part I Paths. That means it's difficult to state exactly which Subquests you'll run into.
Check out our Subquest Guide page for more details.
Chapter Suggestions
- First of all, a reminder to be sure to see the optional scenes in the Inn and the Marketplace. These can be missed, so be sure to see them
- Note that in order to get the Blacksmith class much later in Dietrich's route, you'll need to upgrade ten combat arts at Smyrnos's Temple. So be sure to regularly battle using Answerer's Cry to obtain Magic Echo Stones.
- You don't need to overdo it, but don't ignore it completely.
- Consider clearing low-level dungeons near Dagsion, including the following, but don't worry if you don't get to all of them. You'll have plenty of time later:
- Niraga Mine (5)
- Collapsed Fort (6)
- Heretics' Cave (7)
- Galen Fort Ruins (8)
Combat - Qualifier: Thundercloud Knights
- Victory: Defeat Benditz
- Defeat: Dietrich, Cai, or Anatolia falls in battle.
- Strategy: Generally speaking, split up into two teams, having one move clockwise and the other counter-clockwise around the map.
- Notes:
- Sha Lan, Tialla, and Anatolia all come with Heal magic.
- Anatolia and Shalan have Salamanders, which deal magic damage.
- You can topple pillars to reduce the chariot movement.
- Be sure to use magic users against the armored units.
- The SE chest holds Zanbato (sword effective against cavalry), and the NW chest holds Iron Shield. If the enemy units get to the items first, you'll be able to take it from them once you defeat the unit.
Dietrich's Path - Part 1 Chapter 5 - The Essence of a Warrior
- This chapter starts with cutscenes, followed by an Event Clash with Mars, followed by more cutscenes.
- During this, you'll unlock the Gate of the Gods for Mars Temple, which allows fast travel to the Pasithea region on the world map.
- After more scenes, you'll be in Dagsion, tasked with doing a few more tutorials.
- Arena Training Tutorial
- This action does not cost a turn and can be done once-per-week. It is similar to the lessons in Three Houses.
- Mikaela is a good choice for the tutorial training session.
- Class Upgrade / License Tutorial.
- This is done in the Temple Rows area. Dietrich will automatically be classed to a Gladiator.
- Dread Warrior Challenge Tutorial
- Dietrich's unique quest type is Dread Warrior Challenges. These are one-on-one battles in which Dietrich duels another fighter. You'll gain a new Combat Art for winning, alongside Gold and Renown.
- Note: Dread Warrior Challenge Quests are unique to Dietrich and are categorized separately from standard Subquests in the game menus.
- Note that all Dread Warrior Challenge quests end on 11/24. This is the final day of Dietrich's final chapter in Part 1.
- Note: You can finally explore the Port and Lowtown areas of Dagsion freely.
Location: Niraga Mine
Reward: 5000G,150R (also Hidden Soulrend)
End: 11/27
Free Time 2
Start: 4/11
End: 4/30
- [Important] Optional Scene - Talk to Fabio, then see a scene with him in the eastern alleys (east of City Streets).
- A Passionate Woman in front of the arena gives you a vulnerary.
Dread Warrior Challenges
Location: Rubess Forest
Reward: 6000G,150R (also Hidden Birdbane)
End: 11/27
Chapter Suggestions
- Be sure to see the aforementioned optional scene with Fabio.
- Give Fabio and Esmeralda real classes. Fabio is obviously suited to be a Diviner and Esmeralda a Soldier.
- Consider buying Javelin and Hand Axe for those who need them.
- Io is a good recruit to pick up to round out a team of six.
- Meals at the Inn are a great way to raise support with characters you are trying to recruit. Just note that you need to give characters a gift first before they can be invited for a meal.
- The Tavern is a good place to buy cheap gifts.
- Note: as long as you've been to the Search Point called "Midnight Turn" in the Lambath Region, the game will take you to the main mission at the end of the chapter. Look for a green checkmark on the lower-left part of the UI.
- Some dungeons you should consider taking on include:
- Rubess Forest (9)
- Nowah's Cave (10)
- Corroios Fort Ruins (13)
[Dungeon] - Shadowy Cave
- Before this chapter's battle, you'll have to navigate a dungeon.
- The chests in the dungeon hold Coin, Killing Edge, White-Magic Manual, Black-Magic Manual, Coin
[Combat] - Hannibal's Trial
- Victory: Use all of the levers.
- Defeat: 10 turns pass, or Dietrich falls in battle.
- After using the levers, the victory condition changes to Defeat Hannibal, and the 10-turn limit no longer applies
- Strategy: Have Io and Yang Jie move left (the switch is further away), while Dietrich and Fabio move right. You can send Mikaela or Esmeralda N to bait the mymidons, but your focus should be the switches. You'll have to ignore the Elephant Riders until you hit the switches.
- Notes:
- You cannot damage the Elephant Riders until both switches are hit.
- Knocking out the Elephant Riders will weaken Hannibal.
Dietrich's Path - Part 1 Chapter 6 - Instinct and Reason
- After the chapter-opening cutscenes, you'll have a tutorial for the Vandahl Trading Company, which sells items for trade instead of gold.
- This is followed up by a Search Tutorial.
Free Time 2
Start: 5/4
End: 5/28
- Optional Scene - Talk to Alexandra in town (she's in the City Streets area), then see an optional event in Lowtown (highlighted as a pulsing ring on the map).
- A Passionate Woman in front of the arena gives you a vulnerary.
- The Blacksmith also opens now, which is used to power up weapons.
- There's a quick Bulletin Board subquest called "Ever Employed A Blacksmith?' you should knock out for a Smithing Stone and 10R.
- This will not appear if you've already completed a protagonist route.
Dread Warrior Challenges
- Note: Which Dread Warrior Challenges are available depend on your Renown. So, if you don't see a challenge listed, you probably just need a bit more Renown.
Location: Corroios Fort Ruins
Reward: 7500G,150R (also Hidden Flowform)
End: 11/27
Chapter Suggestions
- Be sure to see the optional scene regarding Alexandra.
- You may want to pick up Specialty Licenses to make sure you have enough to rank up your main team by the next chapter.
- If you reach level 20 in this chapter, feel free to upgrade.
- Consider buying some specialty weapons, like Halberd in Raivo Port (Melias), Flyssa in Callianeira Port (Elektra), Ji in Port of Pandora (Castalia), or Hammer in Grand Aragon (Thaleia). These will help you handle armored units and cavalry.
- Remember to use the blacksmith to upgrade weapons.
- You should try to complete dungeons up to around level 18-20, which include. Again, don't worry if you don't get to all of them:
- Hundred Hole Cave (14)
- Masked Woods (15)
- Fort Hayn (18)
- Dione Fort (18)
- Valhalla Mine (20)
[Combat] - Qualifier: Silver Knights of Tellus
- Victory: Defeat Alexandra
- Defeat: Leda, Dietrich, or Theodora falls in battle.
- Strategy: Let the enemies come to you; don't charge ahead recklessly.
- Notes:
- Theodora's max HP will decrease during this battle, due to scripted Bursts, so be careful with her.
Dietrich's Path - Part 1 Chapter 7 - Gazing at the Rose Moon
- After a bunch of cutscenes, this chapter starts with a tutorial for Teach Secrets. This allows you to take Combat Arts that Dietrich has learned and copy them over to other units for some Magic Echo Stones.
Free Time 3
Start: 5/30
End: 6/15
- A Passionate Woman in front of the arena gives you a vulnerary.
Dread Warrior Challenges
Location: Fort Hayn
Reward: 9000G,150R (also Hidden Giantsbane)
End: 11/27
Subquests
- Dietrich has a unique Subquest in this chapter.
From: Esmeralda in Port
Objective: Deliver Mature Blush
Location: Buy it at the market.
Reward: Sea-Spirit Charm
End: 6/15
Chapter Suggestions
- Make sure you have weapons effective against cavalry for the next battle, like Ridersbane, Zanbato, Ji, or Halberd.
- This Free Time is a little bit shorter, so focus on completing quests.
- Consider tackling dungeons in the level 20-23 range, including:
- Cindered Road Cave (22)
- Cave Behind the Falls (22)
- Cougar Woodlands (23)
- Remember to periodically use Answerer's Cry as you roam the map to gain Magic Echo Shards. You'll need these to unlock the Blacksmith class later.
[Combat] - Qualifier: Twin Jewels of Arago
- Victory: Defeat Nathan and Creek.
- Defeat: Dietrich, Orchel, or Talimun falls in battle.
- Strategy: This battle is much easier if you have cavalry-effective weapons. Split up your teams, but make sure squishy units stay behind tanky units.
- Notes:
- Partway through the battle, Quality Weapon crates are thrown onto the battlefield as pick-up items.
- If you knock down the Bell Tower, the Elephant Riders will turn into a third army, attacking friend and foe.
- Note that Diego has a Zanbato, which is effective against cavalry.
Dietrich's Path - Part 1 Chapter 8 - Cetus the Sea Tyrant
- This chapter only opens with a few cutscenes, no tutorials.
Free Time 4
Starts: 6/15
End: 7/21
- [Important] Optional Scene - At 18:00 on any day, head to the Lowtown alley for a scene. As usual, these are indicated on your map with a slow pulsing circle.
- This event comes with an Event Clash.
- Strange that this was an optional scene, huh?
- A Passionate Woman in front of the arena gives you a vulnerary.
- Note: As you reach Renown levels 7 and 8, you'll unlock the Theater and Thermae options in Dagsion, respectively. If this you first playthrough, you'll find tutorial bulletin board quests The Magic of the Theater! and Beauty and Health at the Thermae.
Dread Warrior Challenges
Location: Dione Fort
Reward: 10000G,150R (also Hidden Windpierce), unlocks Guardian class
End: 11/27
- If you get to 7 Renown in this chapter, you'll also get:
Location: Stoppered Shrine
Reward: 10000G,150R (also Hidden Twinblade)
End: 11/27
Chapter Suggestions
- This is a good chapter to explore the desert in the Nysiades region, if you haven't already.
- We have a Nysiades Desert Map to help out!
- While you cannot buy Advanced Licenses in Dagsion until Chapter 10, you may want to buy some in Megaira to upgrade some units into Advanced Classes later on.
Begin the Hunt
- You'll have a miniature story sequence Free Time here as you hunt Cetus.
Start: 7/21
End: 7/31
- In order to battle Cetus, you have to use Answerer's Cry a few times. While Cetus will always be found in 'Sea of Screams', you have to try (and fail) to find him at Pasha Currents, Wandering Whirlpool, and Eif Channel first.
- We have a Lir Sea Map to help navigate the paths!
- The very first thing you should do during this time is head East to the Uncharted Isle dungeon. You'll have enough time to clear the dungeon, then come back to hunt Cetus.
[Combat] - Battle vs. the Sea Tyrant
- Victory: Defeat Cetus
- Defeat: Dietrich falls in battle.
- Strategy: TBD
- Notes:
- Use the Magic Traps at the location Cetus is at or just about to jump to in order to stun him.
- After the battle, you'll obtain the Grasitha spear.
- In the cutscenes after the battle, nod to Fabio to increase support
Dietrich's Path - Part 1 Chapter 9 - The Legend of the White Egg
- This chapter only opens with a few cutscenes.
Free Time 5
Start: 8/10
End: 9/19
- Paralogue Tutorial
- Paralogue battles start to appear in Chapter 9. These optional battles show up on specified days. Dietrich can do a whopping four Paralogues in this chapter.
- Note that one of the Paralogues is only available on 9/17. Be sure to get it
- Paralogue battles start to appear in Chapter 9. These optional battles show up on specified days. Dietrich can do a whopping four Paralogues in this chapter.
- A Passionate Woman in front of the arena gives you a vulnerary.
Paralogues
- Paralogues will start to appear in this chapter. The key things to know about Paralogues are:
- Not every protagonist can access every Paralogue.
- Paralogues are only available during limited windows of opportunity. You can miss these if you are not careful.
- While this walkthrough will mention all Paralogues available for Dietrich, you can check out our Paralogue Guide for full details.
Available: 9/2 - 9/8 from Leda in Temple Row
Reward: Silver Shield, 20000G, 150R
End: 9/8
Note: This battle takes place specifically on 9/8. If you choose to start before then, the game will let you do auto-activities to spend turns until 9/8.
Available: 9/3 - 9/12 from Bonaventure in Temple Row
Reward: Pilum, 20000G, 150R
End: 9/15
From: Gabriel in Arena Square on 9/17 ONLY
Reward: Extra Large Bullion, 20000G, 150R
End: 9/17
Available: 9/17 - 9/19 OR 10/1 - 10/10 from Talimun near the Port
Reward: Cleansing Blade, 20000G, 150R
End: 10/12
Dread Warrior Challenges
Location: Aditi's Cave
Reward: 10000G,150R (also Hidden Truesnipe)
End: 11/27
- If you get to 9 Renown in this chapter, you'll also get:
Location: Nemea Cavern
Reward: 11000G,150R (also Hidden Evilbreak)
End: 11/27
Chapter Suggestions
- Remember to give Esmeralda the Grasitha from the previous chapter.
- Note that Bertrand's Paralogue is ONLY available on 9/17. It's the shortest Paralogue window in the game.
- If you do Bertrand's Paralogue on 9/17, you'll have just enough turns to make it to Talimun's Paralogue in this chapter. Don't worry if you can't get to Talimun's Paralogue in this chapter, as it should persist to Chapter 10.
- You should try to get Da Mina weapons for your main team, as well as replacing Javelins and Hand Axes with Short Spears and Short Axes.
- While you cannot buy Advanced Licenses in Dagsion until Chapter 10, you may be able to buy some in Megaira to upgrade some units into Advanced Classes. At the very least, you can stock up on a few extra licenses to use later.
[Dungeon] - Southern Passage
- Be sure to pick up the Salamander and Archive Z in this story dungeon.
- At the end, there is an Event Clash.
[Combat] - Battle at Kunlun
- Victory: Defeat Zenon.
- Defeat: Dietrich falls in battle.
- Strategy: This battle is best approached by keeping your team together as you move north.
- Notes:
- You can use an action to partially clear the sandstorm, if you'd like.
Dietrich's Path - Part 1 Chapter 10 - The Mediator of Nuwa
- During the opening scenes, if you inquire Fabio, you'll gain a bit of support.
Free Time 6
Start: 9/29
End: 10/4
- If you upgrade 10 Combat Arts at Smyrnos's Temple, you unlock the Blacksmith class. You'll need about 400 Magic Echo Shards to do this.
- If you don't have this yet, don't worry. Just remember to collect more Magic Echo Shards in the next couple of chapters before you finish Dietrich's route.
- Optional Scene - A scene can be seen at 18:00 near the Temple Rows with Fabio, only if you saw the optional scene with Fabio in Chapter 5.
- Anna's Shop
- Anna's shop will occasionally appear north of Temple Row, offering an assortment of valuable items, and her stock changes throughout the game. Check it out if you see the shop icon on the map.
- A Passionate Woman in front of the arena gives you a Concoction.
Dread Warrior Challenges
Location: Iapetus Cavern
Reward: 12000G,150R (also Hidden Bladerule, unlocks Ranger class)
End: 11/27
Paralogues
Available: 9/29 - 10/5 from Anna at Dagsion Summit
Reward: Orichalcum, 20000G, 150R
End: 10/5
Chapter Suggestions
- Remember to see the aforementioned optional scene with Fabio
- You should start upgrading units to Advanced Classes if you haven't already.
- Upgrade ten Combat Arts to get the Blacksmith class.
- Go ahead and do Anna's Paralogue ASAP during this chapter.
- Upgrade the Salamander you got in the previous chapter and give it to one of your mages.
- This is a short Free Time, so focus on expiring quests first.
[Combat] - Main Match: Battle vs. Anatolia
- Victory: Defeat Anatolia.
- Defeat: Dietrich falls in battle.
- Strategy: Split into two groups to head N and E towards the switches.
- Notes:
- Avoid the wasteland squares as they lower your Avo.
- Activating the Switches activates the golems in the center of the map. They will be hostile no matter who activates them.
- Anatolia will summon 2x Lesser Titanus and Greater Titanus as you approach her in the corner.
Dietrich's Path - Part 1 Chapter 11 - Twisted Love
- This chapter opens with a few scenes.
Free Time 7
Start: 10/5
End: 11/3
- A Passionate Woman in front of the arena gives you a Concoction. (I think)
Paralogues
Available: 10/5-10/14 from Anatolia in City Streets
Reward: Electron Agitator, 20,000G, 150R (also Spellshard, Dew of Peace if all villagers are saved)
End: 10/17
Available: 10/16 - 10/22 from Cai in City Streets
Reward: Gem Box x1, 20000G, 150R
End: 10/22 - The paralogue battle takes place on this specific day in Dagsion
Available: 10/18-10/25 from Orchel in Lower Temple Row
Reward: Healing Staff, 20000G, 150R
End: 10/27
Chapter Suggestions
- Upgrade 10 Combat Arts to get the Blacksmith Class if you haven't already.
- Make sure to complete the three Paralogues available in this chapter.
- At this point, you should be able to tackle any dungeon in the game.
[Combat] - Main Match: Battle vs. Bertrand
- Victory: Defeat Bertrand.
- Defeat: Dietrich falls in battle.
- Strategy: At this point, your team should be pretty well set. Keep enemy ranges in mind and keep squishy units out of harm's way.
- Notes:
- Obviously, avoid standing on the trap squares.
- Keep the artillery ranges in mind (use ZL).
- Once you get into Bertrand's range, the trap squares will disappear.
Dietrich's Path - Part 1 Chapter 12 - Mars, Bringer of War
Free Time 8
Start: 11/4
End: 11/27
- Optional Scene - There's a scene with Fabio in the alley east of the markets.
- A Passionate Woman in front of the arena gives you a Concoction.
Chapter Suggestions
- This is your last chapter, so wrap up what you need to.
- Recruit any characters you want to take into the next part.
[Combat] - Exhibition: Battle vs. Mars
- Victory: Defeat Mars.
- Defeat: Dietrich Falls in battle.
- Strategy: This battle is two parts. For the first part, split your team into two and head up the left and right sides. Watch out for artillery and keep an eye on Mars' movement ranger. For the second part, Dietrich must battle Mars on his own. Use heal spots or Physic to keep him alive.
- Notes:
- Do not attack The Brandisher (the beast form of Mars) with artillery, or else he'll summon reinforcements.
From here, you can begin Part II: War.