PC Game Articles - Page 14
The new port's speed-based addition is a must-have for returning players.
feature by Alex Donaldson on 14 December, 2015
Sarah Doherty remembers Final Fantasy IX - a game she considers utterly timeless.
feature by Sarah Doherty on 22 December, 2015
On our first day of announcements, we reveal Best Tangential, Best Writing & Story Execution, Best Score/Soundtrack, Biggest Surprise, and One to Watch.
feature by Adam Reese and RPG Site Staff on 30 December, 2015
On the biggest day of our awards, we reveal our picks for est Indie, Best Small Screen, Best Big Screen, and Best Overall RPG of the Year!
feature by on 02 January, 2016
The lady behind Kingdom Hearts, Mana, and soon Final Fantasy XV talks to us about her impressive body of work.
interview by Alex Donaldson on 05 January, 2016
Smooth performance makes all the difference for this game, exposing its true brilliance.
review by Alex Donaldson on 14 January, 2016
Kyle Campbell expresses concern about the future of Dark Souls and Bloodborne.
feature by Kyle Campbell on 16 January, 2016
While it takes some time to get started, the combat and writing in this game help push it beyond its boundaries.
review by Zack Reese on 23 January, 2016
We sit down and chat with Bill Stiernberg to talk Cosmic Star Heroine!
interview by Kyle Campbell on 28 January, 2016
The great combat system and extremely deep item crafting mechanic translates very well to Sony's handheld.
review by Zack Reese on 30 January, 2016
While dragged down by pacing issues and boundary restrictions, this is still the biggest and best the series has ever been.
review by Zack Reese on 30 January, 2016
XCOM 2 is upon us, and Alex is here to explain why RPG fans should pay attention.
feature by Alex Donaldson on 04 February, 2016
Kyle talks about Persona 4 and why it resonates for him.
feature by Kyle Campbell on 12 February, 2016
While there is still a decent amount of asset recycling going on, the series has never been better in this new console entry for the Neptunia series.
review by Zack Reese on 16 February, 2016
Hopefully only the first of many ports for the zany SRPG series
preview by Adam Vitale on 22 February, 2016
Small technical issues hold XCOM 2 back, but it's still as compelling as ever.
review by Alex Donaldson on 02 March, 2016
Hidetaka Miyazaki returns to Dark Souls and has no plans to reinvent the wheel, but aims to polish its much-loved formula.
preview by Alex Donaldson on 02 March, 2016
An easy recommendation for those who watched the anime back in the day and those who have kept up with the series.
review by Zack Reese on 09 March, 2016
An excellent foundation that is hopefully built on, this is a solid RPG-shooter hybrid that lacks in variety but somehow keeps you well invested all the same.
review by Alex Donaldson on 28 March, 2016
Dark Souls 3 is like a love letter to the fans courtesy of From Software. It will remind you why Dark Souls became a global phenomenon in the first place, though it unfortunately may have lost its own personality in the process.
review by Kyle Campbell on 04 April, 2016
Fumbling between technical issues and stilted writing, this action RPG has the potential to be great... in future installments.
review by Josh Torres on 06 April, 2016
While Trillion: God of Destruction does an exceptional job in setting up its universe and having you care about the plight of its characters, the very tedious gameplay and combat mechanics left me disappointed.
review by Zack Reese on 07 April, 2016
Sword City may encounter the ocassional stumble, but the experience is unlike any other for a console starved of its genre, and certainly not one to be overlooked.
review by Andrea Kasparian on 08 April, 2016
A solid dungeon crawler with fantastic art and music, but a few poorly implemented ideas prevent it from being a truly great experience.
review by Adam Vitale on 09 April, 2016
This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.
review by Alex Donaldson on 10 April, 2016