PlayStation 5 Game Previews - Page 10

X
Elder Scrolls Online's new Seasonal approach brings more flexibility and excitement to the team - SGF Preview
Elder Scrolls Online's new Seasonal approach brings more flexibility and excitement to the team - SGF Preview

We sat down with Jason Barnes and Nick Giacomini at SGF to hear more about how the 12-year-old Elder Scrolls MMO is adopting a brand-new seasonal content release that brings a host of exciting changes, greater flexibility to address fan feedback, and newfound excitement for the team working on the game.

preview by Scott White on 21 June, 2026

Dragon Ball Xenoverse 3 has you squad up to take on Broly
Dragon Ball Xenoverse 3 has you squad up to take on Broly

While we only got to see a taste of the newest Dragon Ball Xenoverse title, we can expect that Bandai Namco is in for the long haul.

preview by Adam Vitale on 23 June, 2026

Roguelike shooter Armatus is fun in the moment, but I'm not sure if it has staying power
Roguelike shooter Armatus is fun in the moment, but I'm not sure if it has staying power

As is always the case with previewing roguelike games, it's difficult to get a grasp of the larger loop structure of the game in such a short demo period.

preview by Adam Vitale on 27 June, 2026

Metaphor: ReFantazio has some promise on Switch 2, but it's not quite there yet
Metaphor: ReFantazio has some promise on Switch 2, but it's not quite there yet

With just a few small tweaks before launch, Atlus might deliver a genuinely good Switch 2 port - but for now, it doesn't quite reach the cut

preview by James Galizio on 02 July, 2026

The Blood of Dawnwalker is a confident and uncompromising RPG, and I'm already in love with it
The Blood of Dawnwalker is a confident and uncompromising RPG, and I'm already in love with it

Rebel Wolves' debut project already seems to check all the boxes for what might end up a generational RPG

preview by James Galizio on 07 July, 2026

Sometimes a game just didn't need a demo at a convention, and Qliphah in Providence's Shadow was one of them
Sometimes a game just didn't need a demo at a convention, and Qliphah in Providence's Shadow was one of them

At what point does a demo do more harm than good, and how do you write about a bad demo for a game which might still be good?

preview by James Galizio on 14 July, 2026

Last page