First-person fungalpunk RPG Signet City announced for PC from the Citizen Sleeper creator

First-person fungalpunk RPG Signet City announced for PC from the Citizen Sleeper creator

Publisher Fellow Traveller and Citizen Sleeper developer Jump Over the Age have announced Signet City.

Signet City is a first-person fungalpunk RPG where you are a parasite. You can wishlist Signet City here on Steam. The announcement trailer, screenshots, and more details can be found below via Jump Over The Age and Fellow Traveller.

Today, we’re incredibly excited to reveal Signet City, the next game from Gareth Damian Martin, creator of the Citizen Sleeper franchise and In Other Waters.

Signet City is a first-person fungalpunk RPG about a coastal city in decline, in a world where the biological computer outgrew the silicon chip. You are a parasite, born in the brackish waters of the city's bay, with the ability to inhabit human minds. Guide your hosts, and the city itself, in its final season. From the stained wallpaper of the squats to the towering monuments that dot its skyline, grow through and into this strange city, changing it forever.

From the very beginning, Signet City grabbed us because it feels unlike anything else in the narrative RPG space right now. It carries the same emotional and thematic DNA that made Citizen Sleeper resonate with so many players, but mutates it into something industrial and rooted in post-punk culture, weird fiction, biological horror, and the failing systems that shape modern cities today.

One of the things we love most about the game is how fully committed it is to its identity. Fungal systems shape the philosophy, politics, visual language, and social structure of the world itself. Signet City offers a distinct vision of a richly-built world, one adjacent to our own, that both mirrors and distorts the familiar struggles of labour, power and ecological crisis. 

The move into first-person perspective creates a very different kind of intimacy and tension, while the stark monochrome art direction and post-punk inspirations give the game an immediately distinct visual identity. Every frame is hand-authored and deeply human in the way Gareth’s work consistently is.

There will be much more to share in the future and, trust us, there's plenty more growing beneath the surface.

Welcome to Signet City.